top of page
Encabezado_dandelion.png
Encabezado_dandelion_mobile.png

Dandelion

Digital accessibility project

Role

Product design

Team

1 UX and 1 product designer

Duration

September to January 2025

Tools

Figma and Maze

Overview

This project was part of the Accessible Design for Digital Platforms Diploma, which I took from August 2024 to January 2025. I worked on it in a duo with a classmate, aiming to apply the knowledge gained throughout the program. Throughout the process, we made periodic presentations and concluded with a final presentation before an invited jury.
Our project focused on Chile to improving access to entertainment for neurodivergent individuals, specifically those with ADHD, ASD, and Dyslexia, recognizing its importance for creativity, well-being, and social integration.

Challenge

Neurodivergent individuals lack access to adapted entertainment options because they are not well advertised or centralized, limiting their participation in recreational activities and leisure events.

Research Methodology
  • Approach: Qualitative

  • Method: In-depth interviews

  • Participants: 6 total – 4 neurodivergent individuals with different conditions and 2 parents of neurodivergent children.

  • Platforms: Google Meet and Zoom

The research focused on understanding the challenges neurodivergent individuals face in accessing entertainment options. Through in-depth interviews, we explored their experiences, needs, and barriers, as well as the perspective of parents advocating for more inclusive spaces.

img_phrases.jpg
img_phrases-mobile.jpg
img insight.jpg
img_insights-mobile.jpg
img archetypes.jpg
img_archetypes-mobile.jpg
img journey.jpg
img_journey_mobile.jpg
Design proposal

The proposal focused on developing a web platform that gathers all types of entertainment events, both adapted and non-adapted. For events designed for people with disabilities, the goal was to maximize visibility to ensure easy access.
For non-adapted events, the platform would offer an alternative allowing users to create small communities, making it easier to attend with friends or even connect with new people interested in the same experience.

img wireframe_dandelion.jpg
Accessibility annotations
  • Landmarks

  • Headings (title hierarchy)

  • Reading order and focus

  • Alternative text for images

  • Button and link descriptions

  • Additional notes on interactions or key considerations

img accessibility_mobile.jpg
img accessibility.jpg
User test

Application Method

  • Unmoderated

  • Prototype in Figma

  • Maze Tool

  • Remote

img ut1_mobile.jpg
img ut1.jpg
icon1.png

Task:

Select an event and navigate to its details.

icon2.png

Findings:

  • Clicks are divided between the image and text within the card. Therefore, making the entire card clickable is the right decision.

  • Users do scroll and actively look for new event entries based on themes or locations.

img ut2_mobile.jpg
img ut2.jpg
icon1.png

Task:

Find a non-accessible event and create a community.

icon2.png

Findings:

  • Click trends are divided between clicking on the title, content, and the direct link. The illustration is correctly recognized as decorative and is not commonly mistaken as an entry point to the next content.

  • In general, users recognize interactive elements such as cards, buttons, form inputs, and selection elements.

img ut3.jpg
img ut3_mobile.jpg
icon1.png

Task:

Understanding specific content.

icon2.png

Findings:

  • Users clearly understand both possibilities.

  • Preferences between "Creating a community" and "Joining an existing one" are evenly shared.

 

Comments:

  1. "Yes, I understand the options available. In my case, I would prefer to look for an already established community."

  2. "Yes, I fully grasp both proposals. Regarding the first option, I believe it's a better approach since I can select participants and have more control by setting group rules."

bottom of page