

Dandelion
Digital accessibility project
Role
Product design
Team
1 UX and 1 product designer
Duration
September to January 2025
Tools
Figma and Maze
Overview
This project was part of the Accessible Design for Digital Platforms Diploma, which I took from August 2024 to January 2025. I worked on it in a duo with a classmate, aiming to apply the knowledge gained throughout the program. Throughout the process, we made periodic presentations and concluded with a final presentation before an invited jury.
Our project focused on Chile to improving access to entertainment for neurodivergent individuals, specifically those with ADHD, ASD, and Dyslexia, recognizing its importance for creativity, well-being, and social integration.
Challenge
Neurodivergent individuals lack access to adapted entertainment options because they are not well advertised or centralized, limiting their participation in recreational activities and leisure events.
Research Methodology
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Approach: Qualitative
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Method: In-depth interviews
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Participants: 6 total – 4 neurodivergent individuals with different conditions and 2 parents of neurodivergent children.
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Platforms: Google Meet and Zoom
The research focused on understanding the challenges neurodivergent individuals face in accessing entertainment options. Through in-depth interviews, we explored their experiences, needs, and barriers, as well as the perspective of parents advocating for more inclusive spaces.








Design proposal
The proposal focused on developing a web platform that gathers all types of entertainment events, both adapted and non-adapted. For events designed for people with disabilities, the goal was to maximize visibility to ensure easy access.
For non-adapted events, the platform would offer an alternative allowing users to create small communities, making it easier to attend with friends or even connect with new people interested in the same experience.


Accessibility annotations
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Landmarks
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Headings (title hierarchy)
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Reading order and focus
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Alternative text for images
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Button and link descriptions
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Additional notes on interactions or key considerations


User test
Application Method
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Unmoderated
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Prototype in Figma
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Maze Tool
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Remote



Task:
Select an event and navigate to its details.

Findings:
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Clicks are divided between the image and text within the card. Therefore, making the entire card clickable is the right decision.
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Users do scroll and actively look for new event entries based on themes or locations.



Task:
Find a non-accessible event and create a community.

Findings:
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Click trends are divided between clicking on the title, content, and the direct link. The illustration is correctly recognized as decorative and is not commonly mistaken as an entry point to the next content.
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In general, users recognize interactive elements such as cards, buttons, form inputs, and selection elements.



Task:
Understanding specific content.

Findings:
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Users clearly understand both possibilities.
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Preferences between "Creating a community" and "Joining an existing one" are evenly shared.
Comments:
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"Yes, I understand the options available. In my case, I would prefer to look for an already established community."
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"Yes, I fully grasp both proposals. Regarding the first option, I believe it's a better approach since I can select participants and have more control by setting group rules."